Eurographics 2003 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 22 (2003) Issue 3 (EG2003 Proceedings)

Changelog

Modelling

On Visual Similarity Based 3D Model Retrieval ( Project page)
Ding-Yun Chen, Ming Ouhyoung, Xiao-Pei Tian, Yu-Te Shen (National Taiwan University)
Field Functions for Blending Range controls on Soft objects
Pi-Chung Hsu, Chungnan Lee (National Sun Yat-Sen University)

Rendering and Animating Nature

Fast Photo-Realistic Rendering of Trees in Daylight
Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura, Yasuo Nagai
Animation of Bubbles in Liquid(Project page)
Jeong-mo Hong, Chang-Hun Kim (Korea University)

Capture and Segmentation

Cloth Motion Capture
David Pritchard, Wolfgang Heidrich (University of British Columbia)
Sub-Voxel Topology Control for Level-Set Surfaces
Stephan Bischoff, Leif Kobbelt (RWTH Aachen)
Multi-scale Feature Extraction on Point-sampled Surfaces
Mark Pauly, Richard Keiser, Markus Gross (ETH Zurich)

Visibility

ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders
Isabel Navazo (Polytechnic University of Catalonia), Jarek Rossignac (Georgia Institute of Technology)
Volumetric cell-and-portal generation
Haumont Denis, Debeir Olivier, Francois-Xavier Sillion (ARTIS/INRIA Rhone-Alpes)

Collision and Motion

Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping
Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann (Swiss Federal Institute of Technology)
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications
Christoph Niederberger, Markus Gross (ETH Zurich)

Compression

Compression of 2D Vector Fields Under Guaranteed Topology Preservation
Holger Theisel, Christian Rossl, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)
Out-of-core compression & decompression of large n-dimensional scalar fields
Lorenzo Ibarria, Jarek Rossignac (Georgia Institute of Technology), Peter Lindstrom (Lawrence Livermore National Laboratory), Andrzej Szymczak (Georgia Institute of Technology)
Hierarchical Context-based Pixel Ordering
Ziv Bar-Joseph, Daniel Cohen-Or (Tel Aviv University)

Non-Photorealistic Rendering

Rendering and Affect
David Duke, Philip Barnard, Nick Halper, Mara Mellin
Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Farmarz Samavati (University of Calgary)
A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz (University of Calgary)

Animation of Fluids and Hair

Realistic Animation of Fluid with Splash and Foam
Tsunemi Takahashi, Hiroko Fujii, Atsushi Kunimatsu, Kazuhiro Hiwada, Takahiro Saito, Ken Tanaka, Heihachi Ueki
Particle-Based Simulation of Fluids
Simon Premoze, Tolga Tasdizen, James Bigler, Aaron Lefohn, Ross Whitaker (University of Utah)
Animating Hair with Loosely Connected Particles
Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita (University of Tokyo)

Image Quantization

Adaptive Logarithmic Mapping For Displaying High Contrast Scenes
Frederic Drago, Karol Myszkowski, Norishige Chiba, Thomas Annen (Max-Planck-Institut fur Informatik, Germany)
Image Categorization using Color Blobs in a Mobile Environment
David Gavilan Ruiz, Hiroki Takahashi, Masayuki Nakajima (Tokyo Institute of Technology)

Hardware based Graphics

Shadow Volumes on Programmable Graphics Hardware
Stefan Brabec, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)
Solving Geometric Optimization Problems using Graphics Hardware
Markus Denny

Textures and BRDFs

Automatic texture atlas generation from trimmed NURBS models
Michael Guthe, Reinhard Klein (Institute of Computer Science, Rheinische Friedrich-Wilhelms-Universitat Bonn)
Interactive rendering of bidirectional texture functions
Frank Suykens, Karl vom Berge, Ares Lagae, Philip Dutre (K.U.Leuven, Belgium)
Planned Sampling of Spatially Varying BRDFs
Hendrik P. A. Lensch, Jochen Lang, Asla M. Sa, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)

Meshes

Multiresolution Editing Without Local Self-Intersections
Mario Botsch, Leif Kobbelt (RWTH Aachen)
Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies
Yi-Jen Chiang, Xiang Lu (Polytechnic University)
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno (Italian National Research Council)

Non-Photorealistic Rendering and Painting

Beyond stippling - a method for distributing objects on the plane
Oliver Deussen, Stefan Hiller, Heino Hellwig (Dresden University of Technology)
Interactive Cutaway Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl (University Stuttgart)
Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis C.M. Lau, Feng Tang, Yunhe Pan (The University of Hong Kong)

Photorealism

Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes
Per H. Christensen, David M. Laur, Julian Fong, Wayne L. Wooten, Dana Batali
Adaptive Ray Tracing of Subdivision Surfaces (tech report)
Kerstin Muller, Torsten Techmann, Dieter Fellner (Braunschweig University of Technology)
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
Enrico Gobbetti, Leonardo Spano, Marco Agus (Center for Advanced Studies, Research and Development in Sardinia)

Practice and Experience

Image Based Rendering with View Dependent Geometry from an Uncalibrated Mobile Multi-Camera System
Jan-Friso Evers-Senne, Reinhard Koch
The Stringed Haptic Workbench: a New Haptic Workbench Solution
Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato
Interactive design of bonsai tree models
Frederic Boudon, Przemyslaw Prusinkiewicz, Pavol Federl (University of Calgary), Christophe Godin, Radoslaw Karwowski (University of Calgary)

Global Illumination

A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
Kei Iwasaki (University of Tokyo), Yoshinori Dobashi (Hokkaido University), Tomoyuki Nishita (University of Tokyo)
Real-Time Caustics
Michael Wand, Wolfgang Straßer ( University of Tübingen)
A Scalable Approach to Interactive Global Illumination
Carsten Benthin, Ingo Wald, Philipp Slusallek (Saarland University)

Faces and Speech

Visyllable Based Speech Animation
Sumedha Kshirsagar, Nadia Magnenat-Thalmann (University of Geneva, Switzerland)
Reanimating Faces in Images and Video
Volker Blanz (Max-Planck-Institut fur Informatik, Germany), Curzio Basso, Tomaso Poggio (Massachusetts Institute of Technology, Center for Biological and Computational Learning), Thomas Vetter
Narrative use of Sign Language by a Virtual Character for the Hearing Impaired
Norbert Braun (Darmstadt University of Technology)

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