Eurographics 2008 papers on the web

Page maintained by Ke-Sen Huang with lots of help from Steve Hill and Roy Walmsley. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 27 - Issue 2 (EG 2008 Proceedings)

Changelog

Scanning and Reconstruction

Surface Reconstruction From Non-parallel Curve Networks (Program)
Lu Liu, Chandrajit Bajaj, Joe Deasy, Tao Ju
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
Darko Pavic, Leif Kobbelt (Computer Graphics Group, RWTH Aachen University, Germany)
Reduced Depth and Visual Hulls of Complex 3D Scenes
Alexander Bogomjakov, Craig Gotsman

Perception for Rendering and Animation

Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Robert Herzog, Shinichi Kinuwaki, Karol Myszkowski, Hans-Peter Seidel
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
Kaleigh Smith, Pierre-Edouard Landes, Jöelle Thollot, Karol Myszkowski
Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion
Paul Reitsma, James Andrews, Nancy Pollard

Occlusion and Volume Rendering

Lighting and Occlusion in a Wave-Based Framework
Remo Ziegler, Simone Croci, Markus Gross
CHC++: Coherent Hierarchical Culling Revisited
Oliver Mattausch, Jiri Bittner, Michael Wimmer
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
Marco Agus, Enrico Gobbetti, Jose Antonio Iglesias Guitian, Fabio Marton, Giovanni Pintore

Geometry Processing

Curvature-Domain Shape Processing
Michael Eigensatz, Robert W. Sumner, Mark Pauly
Spectral Geometry Processing with Manifold Harmonics
Bruno Vallet, Bruno Levy
Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects
David Brunner, Guido Brunnett

Video and Relighting

Video Conferencing Relighting Using Infrared Illumination
Oliver Wang, James Davis, Erika Chuang, Ian Rickard, Krystle de Mesa, Chirag Dave
Augmented Panoramic Video
Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert
Stereo Light Probe
Massimiliano Corsini, Marco Callieri, Paolo Cignoni

Interactive and Sketch-based Techniques

Sketching and Composing Widgets for 3D Manipulation
Ryan Schmidt, Karan Singh, Ravin Balakrishnan
Real-time rendering and editing of vector-based terrains
Eric Bruneton, Fabrice Neyret
Sketch-Based Procedural Surface Modeling and Compositing using Surface Trees
Ryan Schmidt, Karan Singh

GPU Rendering and Ray-Casting

Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data
Thomas Kalbe, Frank Zeilfelder
Zippy: A Framework for Computation and Visualization on a GPU Cluster
Zhe Fan, Feng Qiu, Arie E. Kaufman
GPU-based Fast Ray Casting for a Large Number of Metaballs
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
Ray Casting Algebraic Surfaces using the Frustum Form
Martin Reimers, Johan Seland

Character Animation

Simulation of Human Motion Data using Short-Horizon Model-Predictive Control
Marco da Silva, Yeuhi Abe, Jovan Popovic
Expressive Facial Gestures from Motion Capture Data
Eunjung Ju, Jehee Lee
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Edilson de Aguiar, Christian Theobalt, Sebastian Thrun, Hans-Peter Seidel
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
Yuri Pekelny, Craig Gotsman

Textures and Arrangements

Floating Textures (Project)
Martin Eisemann, Bert De Decker, Marcus Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, Anita Sellent
Texture Synthesis From Photographs
Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger
An Example-based Procedural System for Element Arrangement
Takashi Ijiri, Radomir Mech, Takeo Igarashi, Gavin Miller

Parameterization and Transformations

Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
Florian Steinke, Matthias Hein, Jan Peters, Bernhard Scholkopf
Conformal Flattening by Curvature Prescription and Metric Scaling
Mirela Ben-Chen, Craig Gotsman, Guy Bunin
Higher Order Barycentric Coordinates
Torsten Langer, Hans-Peter Seidel

Fluids and Simulation

A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting
Doyub Kim, Oh-young Song, Hyeong-Seok Ko
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
Fluid in Video: Augmenting Real Video with Simulated Fluids
Vivek Kwatra, Philippos Mordohai, Sashi Kumar Penta, Rahul Narain, Mark Carlson, Marc Pollefeys, Ming Lin
An Adaptive Contact Model for the Robust Simulation of Knots
Jonas Spillmann, Matthias Teschner

Rendering and Simplification

Single-pass Scalable Subsurface Rendering with Lightcuts
Adam Arbree, Bruce Walter, Kavita Bala
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang
Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements
Martin Rump, Gero Müller, Ralf Sarlette, Dirk Koch, Reinhard Klein
Efficient and Dynamic Simplification of Line Drawings
Amit Shesh, Baoquan Chen

Rendering Volume Effects

Visualizing underwater ocean optics
Diego Gutierrez, Francisco J. Seron, Adolfo Munoz, Oscar Anson
The Beam Radiance Estimate for Volumetric Photon Mapping
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jensen
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepenbrock, Jörg Mensmann, Klaus H. Hinrichs

Imaging and Warping

The Shadow Meets the Mask: Pyramid-Based Shadow Removal
Yael Shor, Dani Lischinski
Detail-In-Context Visualization for Satellite Imagery
Joachim Bottger, Martin Preiser, Michael Balzer, Oliver Deussen
Viewfinder Alignment
Andrew Adams, Natasha Gelfand, Kari Pulli

Image-Based Techniques

Image-based Aging Using Evolutionary Computing
Daniel Hubball, Min Chen, Phil W. Grant
Image-based Material Weathering
Su Xue, Jiaping Wang, Xin Tong, Qionghai Dai, Baining Guo
Image-Based Shaving
Minh Hoai Nguyen, Jean-François Lalonde, Alexei Efros, Fernando De la Torre

Points and Meshes

Distortion-Free Steganography for Polygonal Meshes
Alexander Bogomjakov, Craig Gotsman, Martin Isenburg
Sparse Points Matching by Combining 3D Mesh Saliency with Statistical Descriptors
Umberto Castellani, Marco Cristani, Simone Fantoni, Vittorio Murino
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Gaël Guennebaud, Marcel Germann, Markus Gross

Shadows and Lighting

Accurate Shadows by Depth Complexity Sampling
Vincent Forest, Loïc Barthe, Mathias Paulin
Deep Opacity Maps
Cem Yuksel, John Keyser
Practical Product Importance Sampling for Direct Illumination
Petrik Clarberg, Tomas Akenine-Moller

Imaging and Projectors

Characterization for High Dynamic Range Imaging
Min H. Kim, Jan Kautz
Modeling a Generic Tone-Mapping Operator (Project)
Rafa Mantiuk, Hans-Peter Seidel
Agile Spectrum Imaging: Programmable Wavelength Modulation for Cameras and Projectors
Ankit Mohan, Ramesh Raskar, Jack Tumblin

Short Papers

Mining Motifs from Human Motion
Jingjing Meng, Junsong Yuan, Mat Hans, Ying Wu
Measuring and Enhancing the Legibility of GPU-rendered Text
Christoph von Tycowicz, Jörn Loviscach
Laziness is a Virtue: Motion Stitching Using Effort Minimization
Lei Li, Jim McCann, Christos Faloutsos, Nancy Pollard
Adaptive Remeshing of Non-Manifold Surfaces
Michael Zilske, Hans Lamecker, Stefan Zachow
Real-Time Volumetric Tests Using Layered Depth Images
Matthias Trapp, Jurgen Dollner
Identification of Dynamic Mass Spring Parameters for Deformable Body Simulation
Bryn A. Lloyd, Sercan Kirac, Matthias Harders, Gabor Szekely
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
Ralf Habel, Bogdan Mustata, Michael Wimmer
Shadowed Relighting of Dynamic Geometry with 1D BRDFs
Derek Nowrouzezahrai, Evangelos Kalogerakis, Patricio Simari, Eugene Fiume
Video Carving
Billy Chen, Pradeep Sen
Interactive Stroke-Based NPR using Hand Postures on Large Displays
Jens Grubert, Sheelagh Carpendale, Tobias Isenberg
Revealing Pentimenti Through Raking Angle Photography
Chi Yin Cheung, Ankit Mohan, Jack Tumblin
Microquad soft shadow mapping revisited
Michael Schwarz, Marc Stamminger
Knitty: 3D Modeling of Knitted Animals with a Production
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
Efficient Soft Tissue Modelling Using Charged Particle Control Points
Oli Buckley, Nigel W. John
A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes
Kai Wang, Guillaume Lavoué, Florence Denis, Atilla Baskurt

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