Eurographics 2010 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 29 - Issue 2 (EG 2010 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

State of the Art Reports (STARs)

A Survey of Real-Time Hard Shadow Mapping Methods Paper Abstract Author Preprint Paper Images
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
State of the Art in Procedural Noise Functions Paper Abstract Author Preprint Paper Images
A. Lagae, S. Lefebvre, R. Cook, T. DeRose, G. Drettakis, D.S. Ebert, J.P. Lewis, K. Perlin, M. Zwicker
Simplex and Diamond Hierarchies: Models and Applications Paper Abstract Author Preprint
Kenneth Weiss, Leila De Floriani

Colour Adjustment and Halftoning

TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe (Paper Abstract Author Preprint Paper Video)
Chia-Kai Liang, Wei-Chao Chen, Natasha Gelfand
User Controllable Color Transfer Author Preprint
Xiaobo An, Fabio Pellacini
Contrast-aware Halftoning Paper Abstract Author Preprint Paper Presentation Paper Images
Hua Li, David Mould

Raytracing and Culling

Fitted BVH for Fast Raytracing of Metaballs (Paper Abstract Author Preprint Paper Video Paper Images) (Author Preprint) (Paper Abstract Paper Video)
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loic Barthe, Pierre Poulin
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing (Author Preprint Paper Video Paper Presentation) (Author Preprint)
Kirill Garanzha, Charles Loop
HCCMeshes: Hierarchical-Culling oriented Compact Meshes (Paper Abstract Author Preprint Paper Video Related Links)
TaeJoon Kim, YongYoung Byun, Yongjin Kim, Bochang Moon, SeungYong Lee, Sung-Eui Yoon

Shape Deformation and Animation

Multi-Scale Geometry Interpolation (Paper Abstract Author Preprint)
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Hormann
Deformation Transfer to Multi-Component Objects (Author Preprint Paper Video)
Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun
Fast and Efficient Skinning of Animated Meshes Paper Abstract Author Preprint Paper Video Paper Data
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan

Visualization

Interactive High-Quality Visualization of Higher-Order Finite Elements Paper Abstract Author Preprint Paper Images
Markus Uffinger, Steffen Frey, Thomas Ertl
Uncertain 2D Vector Field Topology (Author Preprint)
Mathias Otto, Tobias Germer, Hans-Christian Hege, Holger Theisel
Sound River: Semantically-Rich Sound Illustration Author Preprint >
Heike Janicke, Rita Borgo, John S. D. Mason, Min Chen

Implicit Surfaces and Augmented Reality

Implicit Blending Revisited (Author Preprint Paper Video Paper Images)
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, Brian Wyvill
Isosurfaces Over Simplicial Partitions of Multiresolution Grids (Paper Abstract Author Preprint)
Josiah Manson, Scott Schaefer
Global Illumination Compensation for Spatially Augmented Reality (Paper Abstract Author Preprint Paper Video Paper Images)
Yu Sheng, Theodore C. Yapo, Barbara Cutler

Mesh Processing

Exact and Robust (Self-)Intersections for Polygonal Meshes (Paper Abstract Author Preprint)
Marcel Campen, Leif Kobbelt
Practical quad mesh simplification (Paper Abstract Author Preprint Paper Video Paper Images)
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniele Panozzo, Enrico Puppo
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries (Paper Abstract Author Preprint Paper Video Related Links)
Christian Lauterbach, Qi Mo, Dinesh Manocha

Virtual Worlds

Procedural Generation of Roads (Paper Abstract Author Preprint Related Links)
Eric Galin, Adrien Peytavie, Nicolas Marechal, Eric Guerin
Continuum Traffic Simulation (Paper Abstract Author Preprint Paper Video Related Links)
Jason Sewall, David Wilkie, Paul Merrell, Ming C. Lin
Heat Transfer Simulation for Modeling Realistic Winter Sceneries (Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images)
Nicolas Marechal, Eric Guerin, Eric Galin, Stephane Merillou, Nicolas Merillou

Stitching and Compositing

Puzzle-like Collage (Paper Abstract Author Preprint)
Stas Goferman, Ayellet Tal, Lihi Zelnik-Manor
Optimizing Photo Composition on (Paper Abstract Author Preprint Paper Video Paper Images)
Ligang Liu, Renjie Chen, Lior Wolf, Daniel Cohen-Or
Seamless Montage for Texturing Models (Paper Abstract Author Preprint Paper Images)
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, Daniel Cohen-Or

Rendering I

Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF (Paper Abstract Author Preprint Paper Video Paper Images) (Author Preprint Paper Video Paper Images)
Eric Bruneton, Neyret Fabrice, Nicolas Holzschuch
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes (Paper Abstract Author Preprint Paper Video Paper Images) (Paper Abstract Author Preprint Paper Video Paper Images)
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, Baining Guo
Rendering Wave Effects with Augmented Light Field (Author Preprint(waveEffects.pdf)) (Author Preprint) (Paper Abstract Paper Images) (Author Preprint Paper Presentation Related Links)
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Chandran, Ramesh Raskar

Shape Segmentation

Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow (Paper Abstract Author Preprint Demo Program or Source Code)
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zheng, Xue-cheng Tai
Mesh Decomposition With Cross-Boundary Brushes (Paper Abstract Author Preprint Paper Video)
Youyi Zheng, Chiew-Lan Tai
A Data-driven Segmentation for the Shoulder Complex Author Preprint
Q Youn Hong, Sang Il Park, Jessica K.Hodgins

Motion Synthesis

Human Motion Synthesis with Optimization-based Graphs (Paper Abstract Author Preprint Paper Video)
Cheng Ren, Liming Zhao, Alla Safonova
Synthesis of Responsive Motion Using a Dynamic Model (Paper Abstract Author Preprint Paper Video)
Yuting Ye, C. Karen Liu
Bidirectional Search for Interactive Motion Synthesis (Paper Abstract Author Preprint Paper Video)
Wan-Yen Lo, Matthias Zwicker

Video

Shared Sampling for Real-Time Alpha Matting Paper Abstract Author Preprint Paper Images
Eduardo S. L. Gastal, Manuel M. Oliveira
Articulated Billboards for Video-based Rendering Author Preprint
Marcel Germann, Alexander Hornung, Richard Keiser, Remo Ziegler, Stephan Wurmlin, Markus Gross
The Virtual Director: a Correlation-Based Online Viewing of Human Motion (Paper Abstract Author Preprint Paper Video)
Jackie Assa, Lior Wolf, Daniel Cohen-Or

Non-photorealistic Rendering

BetweenIT: An Interactive Tool for Tight Inbetweening Paper Abstract Author Preprint Paper Video
Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus Gross, Jarek Rossignac
Adding Depth to Cartoons Using Sparse Depth (In)equalities (Paper Abstract Author Preprint Paper Video)
Daniel Sykora, David Sedlacek, Sun Jinchao, John Dingliana, Steven Collins
Printed Patterns for Enhanced Shape Perception of Papercraft Models (Author Preprint)
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier

Shape Matching and Modeling

Consensus Skeleton for Non-rigid Space-time Registration Paper Abstract Author Preprint Paper Images
Qian Zheng, Andrei Sharf, Andrea Tagliasacchi, Baoquan Chen, Hao Zhang, Alla Sheffer, Daniel Cohen-Or
Electors Voting for Fast Automatic Shape Correspondence (Paper Abstract Author Preprint Paper Video)
Oscar Kin-Chung Au, Chiew-Lan Tai, Daniel Cohen-Or, Youyi Zheng, Hongbo Fu
Sketching Clothoid Splines Using Shortest Paths (Paper Abstract Author Preprint Paper Video)
Ilya Baran, Jaakko Lehtinen, Jovan Popovic
Inverse Procedural Modeling by Automatic Generation of L-systems (Author Preprint Paper Video)
Ondrej Stava, Bedrich Benes, Radomir Mech, Daniel Aliaga, Peter Kristof

Fluids and Smoke

Hybrid Simulation of Miscible Mixing with Viscous Fingering Author Preprint
Seung-Ho Shin, Hyeong Ryeol Kam, Chang-Hun Kim
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions (Paper Abstract Author Preprint Paper Video)
Nahyup Kang, Jinho Park, Junyong Noh, Sung Yong Shin
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids (Paper Abstract Author Preprint Paper Video)
Christopher Batty, Stefan Xenos, Ben Houston
Improved Variational Guiding of Smoke Animations (Paper Abstract Author Preprint Paper Video)
Michael B. Nielsen, Brian B. Christensen

Rendering II

Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays (Paper Abstract Author Preprint Paper Video)
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel
Scalable Height Field Self-Shadowing (Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Related Links)
Ville Timonen, Jan Westerholm
Motion Blur for EWA Surface Splatting (Author Preprint)
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus Gross

Images and Photography

Two-Colored Pixels (Paper Abstract Author Preprint Paper Video)
Darko Pavic, Leif Kobbelt
Fast High-Dimensional Filtering Using the Permutohedral Lattice (Paper Abstract Author Preprint Paper Video Demo Program or Source Code)
Andrew Adams, Jongmin Baek, Abe Davis
Reinterpretable Imager: Towards Variable Post Capture Space, Angle & Time Resolution in Photography (Paper Abstract Author Preprint Paper Images)
Amit Agrawal, Ashok Veeraraghavan, Ramesh Raskar

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