Symposium on Interactive 3D Graphics and Games 2008 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Navigation

Safe 3D Navigation
George Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach
ViewCube: A 3D Orientation Indicator and Controller
Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon Kurtenbach
Large Document, Small Screen: A Camera Driven Scroll and Zoom Control for Mobile Devices
Jonathan Mooser, Suya You, Ulrich Neumann

Isosurface Rendering

Real-Time Particle Isosurface Extraction
Ilya Rosenberg, Ken Birdwell
Interactive Volume Isosurface Rendering using BT Volumes
John Kloetzli, Marc Olano, Penny Rheingans
Digital Inspection: An Interactive Stage for Viewing Surface Details
Daniel Aliaga

Physics

Fast Collision Detection for Deformable Models using Representative-Triangles
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha
Instant Mesh Deformation
Fausto Blanco, Manuel M. Oliveira

GPGPU

Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei
Computing Two-dimensional Delaunay Triangulation using Graphics Hardware
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
Hardware-Aware Analysis and Optimization of Stable Fluids
Theodore Kim

Projection

Fast Non-Linear Projections using Graphics Hardware
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Peroche
The Epipolar Occlusion Camera
Paul Rosen, Voicu Popescu
Automatic Construction of 3D Models from Architectural Line Drawings
Sangwon Lee, David Feng, Bruce Gooch

AI + Crowds

Simulating Interactions of Avatars in High Dimensional State Space
Hubert Shum, Taku Komura, Shuntaro Yamazaki
Interactive Navigation of Individual Agents in Crowded Environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
Polypostors: 2D Polygonal Impostors for 3D Crowds
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol O'Sullivan

Illumination

Real-Time Sorting for Self Shadowing and Transparency in Hair Rendering
Erik Sintorn, Ulf Assarsson
Hierarchical Caustic Maps
Chris Wyman
Interactive multiple anisotropic scattering in clouds
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin

Textures

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering
Art Tevs, I. Ihrke, Hans-Peter Seidel
Indirection Mapping for Quasi-Conformal Relief Mapping
Morgan McGuire, Kyle Whitson
Precise Vector Textures for Real-Time 3D Rendering
Zheng Qin, Michael D. McCool, Craig S. Kaplan
Efficient high dynamic range texture compression
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta

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