Symposium on Interactive 3D Graphics and Games 2016 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2016 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Geometry

SSVDAGs: Symmetry-aware Sparse Voxel DAGs Paper Abstract Author Preprint
Alberto Jaspe Villanueva, Fabio Marton, Enrico Gobbetti
Exploiting Coherence in Time-Varying Voxel Data Author Preprint Paper Video
Viktor Kampe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Triangle Reordering for Reduced Overdraw in Animated Scenes
Songfang Han, Pedro V. Sander
On the Efficiency of Image Metrics for Evaluating the Visual Quality of 3D Models Paper Abstract Author Preprint (IEEE TVCG Paper Presentation)
Guillaume Lavoue, Mohamed Larabi, Libor Vasa

Animation

PRECISION: Precomputed Environment Semantics for Contact-Rich Character Animation Paper Abstract Author Preprint Paper Video
Mubbasir Kapadia, Xu Xianghao, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus Gross
Dynamically Balanced and Plausible Trajectory Planning for Human-Like Characters Author Preprint Paper Video
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh Manocha
Path Patterns: Analyzing and Comparing Real and Simulated Crowds Author Preprint
He Wang, Jan Ondrej, Carol O'Sullivan
Real-time Hair Mesh Simulation Paper Abstract Author Preprint Paper Video
Kui Wu, Cem Yuksel

Simulation

Ductile Fracture for Clustered Shape Matching Paper Abstract Author Preprint Paper Video
Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
Adaptive Impulse Response Modeling for Interactive Sound Propagation Paper Abstract Author Preprint Paper Video
Carl Schissler, Dinesh Manocha
Interactive Modal Sound Synthesis Using Generalized Proportional Damping Author Preprint
Auston Sterling, Ming C. Lin
Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes Paper Abstract Author Preprint Paper Video (JCGT Paper Presentation)
Gwyneth A. Bradbury, Kartic Subr, Charalampos Koniaris, Kenny Mitchell, Tim Weyrich

Interaction

Barehanded Music: Real-time Hand Interaction for Virtual Piano Author Preprint
Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He
Augmented Reality Instruction for Object Assembly based on Markerless Tracking Author Preprint Paper Video
Li-Chen Wu, I-Chen Lin, Ming-Han Tsai
Data-Driven Adaptive History List for Image Editing Paper Abstract Author Preprint Paper Video Paper Presentation
Hsiang-Ting Chen, Li-Yi Wei, Bjorn Hartmann, Maneesh Agrawala
New Controls for Combining Images in Correspondence Paper Abstract Author Preprint Paper Video (IEEE TVCG Paper Presentation)
Jing Liao, Diego Nehab, Hugues Hoppe, Pedro V. Sander

Illumination

Accurate Analytic Approximations For Real-Time Specular Area Lighting Paper Abstract Author Preprint Paper Video
Pascal Lecocq, Sourimant Gael, Marvie Jean-Eudes
Sequential Monte Carlo Instant Radiosity Paper Abstract Author Preprint Paper Video (Thesis)
Peter Hedman, Tero Karras, Jaakko Lehtinen
Precomputed Illuminance Composition for Real-Time Global Illumination Author Preprint
Johannes Jendersie, David Kuri, Thorsten Grosch
CloudLight: A System of Amortizing Indirect Lighting in Real-Time Rendering Paper Abstract Author Preprint Paper Video (JCGT Paper Presentation)
Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, Chris Wyman

Rendering

Real-time Rendering of Procedural Multiscale Materials Paper Abstract Author Preprint
Tobias Zirr, Anton Kaplanyan
A Phenomenological Scattering Model for Order-Independent Transparency Paper Abstract Author Preprint Paper Video
Morgan McGuire, Michael Mara
Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Christoph Peters, Cedrick Munstermann, Nico Wetzstein, Reinhard Klein
A Multiview and Multilayer Approach for Interactive Ray Tracing Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Konstantinos Vardis, Andreas - Alexandros Vasilakis, Georgios Papaioannou
An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels Paper Abstract Author Preprint Demo Program or Source Code (JCGT Paper Presentation)
Jefferson Amstutz, Christiaan Gribble, Johannes Gunther, Ingo Wald

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