Point-based Graphics 2004 Papers

Point-based Graphics 2004 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

PBG has put the photos taken during the talks and presentations on the webpage. You can look at them in the photo gallery.

EG DL: Symposium on Point-Based Graphics 2004

Changelog

Invited Speaker

Are Points the Universal Modeling Primitive?
Turner Whitted
Architecture Futures for Point-Based Representations
Leonard McMillan
Point-Sampled Shape Representations
Leif Kobbelt

New applications for points

Multi-Resolution Sound Rendering (Project)
Michael Wand, Wolfgang Strasser
Interactive Silhouette Rendering for Point-Based Models
Hui Xu, Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen

Fancy rendering

Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
Bart Adams, Philip Dutre
Phong Splatting
Mario Botsch, Michael Spernat, Leif Kobbelt
Point-based Surface Rendering with Motion Blur
Xin Guan, Klaus Mueller

Sampling and editing

Real-Time Point Cloud Refinement
Gael Guennebaud, Loic Barthe, Mathias Paulin
Stratified Point Sampling of 3D Models
Diego Nehab, Philip Shilane
Interactive 3D Painting on Point-Sampled Objects
Bart Adams, Martin Wicke, Philip Dutre, Markus Gross, Mark Pauly, Matthias Teschner

Birds of a Feather Session: Pointshop3D

Pointshop3D is a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, it supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling.

3D acquisition

Interactive point-based modeling from dense color and sparse depth
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
Uncertainty and Variability in Point Cloud Surface Data
Mark Pauly, Niloy J. Mitra, Leonidas J. Guibas
Post-processing of Scanned 3D Surface Data
Tim Weyrich, Mark Pauly, Richard Keiser, Simon Heinzle, Sascha Scandella, Markus Gross

Large data sets: compression and rendering

Progressive Compression of Point-Sampled Models
Michael Waschbusch, Stephan Wurmlin, Edouard Carlo Lamboray, Felix Eberhard, Markus Gross
Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Fields
Tilo Ochotta, Dietmar Saupe
Layered Point Clouds
Enrico Gobbetti, Fabio Marton

State of the Art Report, Panel Session

Points Reloaded: Point-Based Rendering Revisited
Renato Pajarola, Miguel Sainz
Panel Discussion: Past, present, and prospects of point-based graphics

Surface reconstruction using moving least squares

Proximity Graphs for Defining Surfaces over Point Clouds
Jan Klein, Gabriel Zachmann
The Domain of a Point Set Surface
Yong Joo Kil, Nina Amenta
On Normals and Projection Operators for Surfaces Defined from Points
Marc Alexa, Anders Adamson

Computational geometry

Topological estimation using witness complexes
Vin de Silva, Gunnar Carlsson
Bounds on the k-neighborhood for locally uniform sampled surfaces
Mattias Andersson, Joachim Giesen, Mark Pauly, Bettina Speckmann
Meshing Point Clouds using Spherical Parameterization
Matthias Zwicker, Craig Gotsman

Segmentation and matching

A Barcode Shape Descriptor for Curve Point Cloud Data
Anne Collins, Afra Zomorodian, Gunnar Carlsson, Leonidas Guibas
Shape segmentation and matching from noisy point clouds
Tamal K. Dey, Joachim Giesen, Samrat Goswami
Finite Elements on Point Based Surfaces
Ulrich Clarenz, Martin Rumpf, Alexandru Telea