Point-Based Graphics (PBG) 2006 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Acquisition & Reconstruction

Laser Scanner Super-resolution
Yong J. Kil, Nina Amenta, Boris J. M. Madrazo
A Dynamic Surface Reconstruction Framework for Large Unstructured Point Sets
Remi Allegre, Raphaelle Chaine, Samir Akkouche
Template Deformation for Point Cloud Fitting
Zachi Karni, Carsten Stoll, Christian Roessl, Hitoshi Yamauchi, Hans-Peter Seidel

Point-based Rendering

Single-pass point rendering and transparent shading
Yanci Zhang, Renato Pajarola
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering
Gael Guennebaud, Loic Barthe, Mathias Paulin
GPU-Based Ray-Casting of Quadratic Surfaces
Christian Sigg, Tim Weyrich, Mario Botsch, Markus Gross
Interactive Out-Of-Core Texturing Using Point-Sampled Textures
Tamy Boubekeur, Christophe Schlick

Operations on Points

A Fast K-Neighborhood Algorithm for Large Point-Clouds
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varshney
Computing Geodesics on Point Set Surfaces
Mauro R. Ruggeri, Tal Darom, Dietmar Saupe, Nahum Kiryati
Perceptually Guided Texture Mapping on Points
Lijun Qu, Xiaoru Yuan, Minh X. Nguyen, Gary W. Meyer, Baoquan Chen, Jared Windsheimer

Compression & Coding

Octree-Based Progressive Geometry Coding of Point Clouds
Yan Huang, Jingliang Peng, C.-C. Jay Kuo, Gopi Meenakshisundaram
Octree based point-cloud compression
Ruwen Schnabel, Reinhard Klein
Efficient and Prioritized Point Subsampling for CSRBF Compression
Masaki Kitago, Gopi Meenakshisundaram
Instant Points
Michael Wimmer, Claus Scheiblauer

Physics-Based Simulation

Versatile Virtual Materials Using Implicit Connectivity
Martin Wicke, Markus Gross, Mark Pauly, Matthias Mueller, Philipp Hatt
Integrating Mesh and Meshfree Methods for Physics Based Fracture and Debris Cloud Simulation
Nan Zhang, Xiangmin Zhou, Desong Sha, Xiaoru Yuan, Kumar Tamma, Baoquan Chen

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